

Inputting more combos and getting support from the teammates further pushes the page forward. Mashing buttons causes the players to perform combos which pushes the page back and forth. The 1st player is on the left and the 2nd player is on the right. Both characters are seen on the screen which is divided in half and resembles that off a comic book. When a player initiates an Golden Age, it transforms the entire stage into a comic book design. Finally, the last change is a new technique called Golden Age. Another new mechanic is called the Hyper Assist which, upon entering a critical health state, can summon team members more quickly with a less cooldown period. New changes to gameplay includes a new technique called an X-Cancel which can cancel out an attack and allows the players to follow up with an attack that doesn't have attached lag to the start up frames. If the player has all the gauges full on both characters, they can perform a Team Hyper Combo which unleashes the Hyper Combos of the entire team which is dependent on the Hyper Combo rank of the on-screen character. Each character has three Hyper Combos with the third being the most extensive and damaging.

X-Factor can increase the speed, defense, and power of the players but can only be engaged once. X-Factors and Hyper Combos are confirmed to return and are charged via a gauge on the bottom of the screen. However, players can still switch characters in between combos. However, unlike MvC3, players are now unable to knock opponents into the air and perform aerial combos. In terms of game controls, the game reflects the more simplified format proposed by Marvel vs Capcom 3. In addition, players can call out the teammate to perform one of five Assist Aattacks. Players can switch out between there team which recharges the players and slightly heals them gradually. Marvel vs Capcom 4 follows a similar formula of previous Marvel vs Capcom games which players choosing a team of three characters to fight against the opposing team.
